How Loopcast pricing works
No credit card. No subscription. You only pay if you buy minutes.
Sign up with just an email and your first week of airtime is on us. After that, top up only when you want more. There is no plan to pick, no monthly bill and nothing to cancel. Free trial streams show a small Loopcast watermark. Once you buy minutes, it is gone.
No card to sign up
Create an account with your email and get 7 days of one stream around the clock. We never ask for card details unless you decide to buy.
Pay as you go
Buy a pack of minutes from $5 whenever you want more. Minutes are only spent while you are live, and minutes you buy never expire.
Never charged by surprise
Nothing renews, and your card is only charged automatically if you switch on Auto refill yourself. Without it, your stream simply pauses at 0 minutes, so you can never spend more than you bought.
Takes a minute. No card, no commitment.
We thought a lot about how to price Loopcast and landed on the simplest thing that's actually fair: you pay only for the minutes you're live. Your balance is held in minutes, and every minute a stream is broadcasting uses 1 minute. Run a stream around the clock and that's 1,440 minutes a day - just $0.72 at the base rate, and even less with the bonus minutes included in bigger packs.
There are no tiers, no seat fees, and no monthly subscription. You buy a pack of minutes when you want and stream as long as you like.
How your minutes are used
Minutes are only spent while a broadcast is actually live. The moment you stop a stream, the meter stops too. You won't lose unused minutes - they never expire, so leave them for months and they're exactly where you left them when you come back.
Billing is by the minute, so a short test costs a handful of minutes, not a full day. And there's no overage, ever: when your balance reaches 0 minutes, the stream simply pauses on its own.
Running more than one stream
Manage several Steam store pages? Each active broadcast bills independently. Two streams live at once use minutes twice as fast; five streams, five times. It's the same simple minute-per-minute math, multiplied by however many titles you're broadcasting in parallel.
Simulcasting to more platforms
Broadcasting one video to more than one platform? The first platform bills at the normal rate, the second at 75%, and the third and beyond at half price. One stream to Steam, YouTube and Kick costs 2.25 minutes per minute instead of 3, because the encode is made once and shared, so an added platform is just one more outbound feed.
Compare it to running OBS yourself
OBS Studio is free to download, but broadcasting yourself means a computer running flat-out for the whole event. Take a typical Steam Next Fest at 7 days (168 hours), with electricity at $0.20/kWh:
Rough estimate assuming ~0.3 kWh/hour for the PC and 0.03 kWh/hour for network gear. Your numbers will vary, but the shape doesn't.
So Loopcast comes in at less than half the cost - and that's before you count what you get back:
Minute packs
Minutes come in fixed packs starting at $5, and bigger packs include bonus minutes - up to 30% extra. Every pack is a one-time purchase: no subscription, and minutes never expire.
Auto refill is optional and off by default. In the panel you can save a card and have a pack bought automatically when your balance drops below 120 minutes. You can turn it off again in the same place.
Purchases are prepaid and non-refundable, apart from the statutory right of withdrawal set out in our terms. There is no subscription and nothing to overdraw: streams simply pause at 0 minutes. A pack is only bought for you if you switch on Auto refill yourself, so you never spend more than you chose to.
Try it before you spend a cent
Create an account, paste your stream key, and put a video live. Buy minutes only when you're ready to keep it running.
7 days free. No credit card required.
✓ No credit card required · pay as you go, no subscription
Still have a question about billing? Get in touch - we're happy to help.