Guides and answers for running 24/7 Steam broadcasts: setup, pricing, uptime, and everything in between.
$0.72 buys 24 hours of non-stop broadcasting. Here's exactly how minute packs, per-minute billing, and multi-stream costs add up, and how it compares to running OBS yourself.
Read the guide →Enable Broadcast Live in Steamworks and grab your RTMP URL + stream key.
SteamResolution, bitrate, GOP and audio Steam needs - handled automatically.
SteamKeep a broadcast live on your store page for the whole event.
SteamHow a live store page turns visitors into wishlists and sales.
All platformsWhy a hosted broadcast beats streaming from your own PC.
SteamThe usual reasons a Steam broadcast fails, and how to fix them.
SteamRun a separate broadcast per App ID from one dashboard.
SteamA plain-English intro to live video on your Steam page.
SteamAn honest, dated comparison: price, free trials and languages.
SteamValve says yes, in writing. The catch is elsewhere.
SteamWhat Valve actually permits, and the one hard limit.
SteamUse the base game's App ID, or it shows up nowhere useful.
SteamUnreleased pages can broadcast. Why that matters pre-launch.
SteamSteam forgets your numbers after 30 days. Save them yourself.
SteamYour chat runs at 4am too. Appoint moderators before you need them.
All platformsValve's exact spec, and the one setting that hard-fails a stream.
YoutubeYes - and the limits that matter are about what is in the loop, not the loop.
YoutubeWhere it lives in Studio, and why the reusable key matters for a 24/7 loop.
YoutubeBitrate, keyframes and audio - and why a long run should sit below the ceiling.
YoutubeFour usual culprits, and how to tell which one you have from the symptom.
KickKick permits it. What that settles for an unattended channel, and what it does not.
KickKick gives every channel its own ingest endpoint, so you need both halves.
KickDiscovery, rules and setup friction compared for a looped broadcast.
All platformsWhat the viewer sees, what the platform sees, and how it differs from an upload.
All platformsLength, entry points, the seam, and the audio decision that carries the real risk.
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