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Guides and answers for running 24/7 Steam broadcasts: setup, pricing, uptime, and everything in between.

Featured · Pricing & billing

How Loopcast pricing works

$0.72 buys 24 hours of non-stop broadcasting. Here's exactly how minute packs, per-minute billing, and multi-stream costs add up, and how it compares to running OBS yourself.

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1 minute
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Steam

Steam checklists for indie developers

Next Fest, launch, store page and broadcast setup, in one place.

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Steam Next Fest checklist

Every deadline and task, registration to wishlist follow-up.

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Steam launch checklist

Coming Soon page to release day and the first sale.

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Steam pricing

Launch price, regional prices and the minimums.

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Steam bundles

Bundle types, setup and the store page limits.

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Steam game editions

Manage Editions, the compare image and its rules.

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Steam product keys

Key types, the limits and Valve's rules.

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Steam branding rules

The logo, the attribution line and required text.

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Steam DLC

What fits as DLC, setup, soundtracks and launch.

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Steam Season Pass

Who gets one, the roadmap rules, delays and refunds.

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Coming Soon page

When to post it, the steps, and the release date display.

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Steam Personal Calendar

Eligibility, lead times, wishlists and the delay rule.

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Steam events calendar 2026-27

Every sale and festival, with who can join.

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Steam themed fests 2027

How games get invited, and the dates.

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Steam Winter Sale 2026

Dates, discount rules and a broadcast plan.

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Steam discount rules

Cooldowns, limits and launch discounts in one place.

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Sale page and homepage broadcasts

Where else a Steam stream can play, per Valve.

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Steam third-party sale events

Joining an organizer's event: steps, discounts, visibility.

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Hosting a Steam sale event

Steps, hosting rules, featuring and timeline.

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Store page broadcast setup

Account, whitelist, token and spec, then the go-live checks.

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Steam broadcast events

Set one up, step by step.

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Store page checklist

Every capsule size, screenshot rule and trailer setting.

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Developer and franchise pages

Set up your homepage, link games, and what followers get.

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Steam tags

The top 20, weight and order, and how to pick them.

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Steam capsule art sizes

Every capsule, library and event image, with the text rules.

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Steam Trading Cards

Who qualifies, the assets and sizes, review and release.

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Steam achievements

The store panel, icon sizes, limits and sets.

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Steam Points Shop items

Item types, sizes, rules and review.

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Steam artwork overrides

Capsule text for updates and events, the rules and setup.

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Steam store description

Short description, About This Game, and the rules.

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Steam trailer requirements

Spec, order, microtrailer and conversion fixes.

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Steam review process

Timelines, and what Valve checks on page and build.

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Steam content survey

Ratings, mature content and AI disclosure before review.

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Steam Deck compatibility

Verified, Playable, Unsupported: the checklist and review.

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Steam Frame Verified

Standalone badges, the checklist and Proton.

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Steam accessibility features

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Steam user reviews

Review score, the rules, flags and developer replies.

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Steam localization

Store page and in-game languages, and which pay off.

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Steam visibility rounds

Five free front-page rounds, and what the algorithm ignores.

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Steam Top Sellers

Where the lists show and what counts toward rank.

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Steam Early Access

The seven rules, the questionnaire, pricing and 1.0.

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Steam major updates

Plan, post and ship an update players notice.

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Steam event visibility

Where events show, and how stats count.

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Steam glossary

Wishlists, capsules, Next Fest, RTMP tokens: each term in a few lines.

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Live on Steam: broadcast data

How long indie games stay on air, how many had not launched, genres and Next Fest.

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Get your Steam stream key

Create your RTMP token, set the App ID, and copy the URL + key.

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Video specs & encoding for Steam

Resolution, bitrate, GOP and audio Steam needs - handled automatically.

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Broadcasting during Steam Next Fest

Keep a broadcast live on your store page for the whole event.

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Do broadcasts increase wishlists?

How a live store page turns visitors into wishlists and sales.

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Steam wishlist notifications

When Steam emails your wishlisters, and the rules.

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Steam UTM analytics

Track your links, and read Traffic Breakdown.

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Steam Curator Connect

Send review copies to curators, the limits and setup.

All platforms

Prerecorded video to Steam without OBS

No OBS and no PC left on. How it compares with running OBS.

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Broadcast not showing up? Fixes

The usual reasons a Steam broadcast fails, and how to fix them.

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Broadcasting multiple games at once

Run a separate broadcast per App ID from one dashboard.

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What are Steam Store Broadcasts?

A plain-English intro to live video on your Steam page.

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RoboStreamer alternative: Loopcast vs RoboStreamer

An honest, dated comparison: price, free trials and platforms.

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Scheduling a prerecorded Steam broadcast

Different videos at set hours, with no PC left on.

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Steam RTMP streaming: a developer guide

The spec, the token, working ffmpeg commands and the traps.

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Steam broadcast with OBS

The exact OBS settings, and when not to use it.

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Is looping a pre-recorded video allowed on Steam?

Valve says yes, in writing. The catch is elsewhere.

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Steam broadcast rules: what you can and can't stream

What Valve actually permits, and the one hard limit.

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What to show in a Steam broadcast

Content ideas and the labels Valve asks for.

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Broadcasting your demo 24/7 on your store page

Use the base game's App ID, or it shows up nowhere useful.

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Steam Playtest vs demo

Which one you need, and for which event.

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Steam free weekends

Who gets one, timing, setup and limits.

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Steam Free to Keep

When Valve agrees, timing, setup and the catches.

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Free to Play on Steam

Setup, in-game pricing, visibility and featuring.

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Steam Daily Deals

How they work, and Valve's 2027 change.

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Broadcasting before launch, on a Coming Soon page

Unreleased pages can broadcast. Why that matters pre-launch.

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Measuring your broadcast: viewers, watch time and the 30-day limit

Steam forgets your numbers after 30 days. Save them yourself.

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Moderating a broadcast chat that runs all night

Your chat runs at 4am too. Appoint moderators before you need them.

All platforms

Encoding a broadcast video with HandBrake or ffmpeg

Valve's exact spec, and the one setting that hard-fails a stream.

Youtube

Is looping allowed on YouTube?

Yes - and the limits that matter are about what is in the loop, not the loop.

Youtube

Find your YouTube stream key

Where it lives in Studio, and why the reusable key matters for a 24/7 loop.

Youtube

YouTube encoder settings

Bitrate, keyframes and audio - and why a long run should sit below the ceiling.

Youtube

Why your YouTube stream drops

Four usual culprits, and how to tell which one you have from the symptom.

Kick

Is looping allowed on Kick?

Kick permits it. What that settles for an unattended channel, and what it does not.

Kick

Find your Kick stream key

Kick gives every channel its own ingest endpoint, so you need both halves.

Kick

Kick or YouTube for 24/7?

Discovery, rules and setup friction compared for a looped broadcast.

All platforms

What a 24/7 loop actually is

What the viewer sees, what the platform sees, and how it differs from an upload.

All platforms

Choosing a video for a loop

Length, entry points, the seam, and the audio decision that carries the real risk.

Frequently asked questions

What Loopcast is, what it costs, and what you need before you start. The guides above go deeper on a stream that is already running.

What is Loopcast?

Loopcast is a hosted service that keeps a pre-recorded video broadcasting live 24/7 to Steam store pages, YouTube Live and Kick. You upload one file, Loopcast re-encodes it to that platform’s exact broadcast spec, and streams it on a loop from a datacenter. Nothing runs on your machine: no OBS, no spare PC, no encoder settings to configure. Billing is per minute on air, from $0.72 a day.

How much does Loopcast cost?

$0.72 for 24 hours of non-stop broadcasting. Your balance is held in minutes, and one live stream spends one minute per minute on air. Packs start at $5 (10,080 minutes, 7 days) and run to $100 (259,200 minutes, 180 days), with up to 30% bonus minutes on the larger packs. There is no subscription, no seat fee and no overage: minutes you buy do not expire, and a stream pauses on its own at a zero balance. Minutes are prepaid and non-refundable. See the full pricing ladder.

Which platforms can Loopcast broadcast to?

Steam store page broadcasts, YouTube Live and Kick. Each platform publishes its own spec for resolution, bitrate, keyframe interval and audio, and Loopcast re-encodes your upload to the correct one so the stream is not rejected at ingest. The same video can be simulcast to several platforms at once, and the extra destinations are discounted: the second is 25% off and the third is half price, so Steam plus YouTube plus Kick costs 2.25 minutes per minute rather than 3, because one encode is shared across the outbound feeds.

Why not just run OBS on my own PC?

Because OBS is free to download but not free to run. Broadcasting it yourself means a computer at full tilt for the entire event, on your power bill and your internet connection. Over a seven-day Steam Next Fest, 168 hours, Loopcast costs about $5, while a home PC costs roughly $11 in electricity at $0.20/kWh, before counting a power cut, a Windows update or a router reboot taking your channel off air at 3am. Loopcast runs in a datacenter and is controlled from a browser, including from your phone, with your own machine switched off. Loopcast vs OBS, in detail.

Is looping a pre-recorded video actually allowed?

Yes, on all three platforms. Valve’s own broadcast FAQ, asked directly whether pre-recorded footage is acceptable on a store page, answers “Absolutely,” and states you can stream as often and as long as you want. YouTube treats anything pushed over RTMP as a live broadcast regardless of when it was filmed, and 24/7 loops are an established genre there rather than a loophole. What actually causes trouble is unlicensed music, clips too short to be worth watching, or a title implying someone is at the keyboard. The per-platform rules.

What happens if the stream drops in the middle of the night?

Loopcast supervises the broadcast and relaunches it automatically on the same stream key, without you being awake for it. Because nothing runs on your own hardware, the usual causes of a dead 24/7 stream, your PC sleeping, an ISP blip, a driver update rebooting the machine, do not apply at all. Live service status is published at status.loopcast.io. Live service status.

Who uses Loopcast?

Mostly game developers and publishers who want a trailer or gameplay reel playing on their Steam store page around the clock, particularly during a launch window, a Next Fest or a wishlist push, where a store page in motion converts better than a screenshot. The rest are YouTube and Kick channels keeping something on air overnight or while they are away: ambient scenery, lo-fi radio, replays and rolling showcases.

What do I need to get started, and how long does it take?

New accounts get 7 free days: 10,080 minutes, enough to keep one stream on air around the clock for a week, with no card required. The week starts when you confirm your email address, and whatever is unused at the end of it expires. Setup is upload a video, paste a stream key, press start. For Steam you generate a broadcast key in Steamworks from an account with Broadcast Live permission, and it never needs your Steam password. For YouTube you need live streaming enabled on the channel, and its stream key. For Kick you need the ingest URL and key from your creator dashboard. The whole thing takes under five minutes. How to get a Steam broadcast key.

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