Steam Early Access: the rules, pricing and 1.0
29 Oct 2026 · 8 min read
Early Access lets you sell a game on Steam while you are still building it, and tells buyers to treat it as unfinished. It comes with seven rules, a questionnaire on your store page and some price limits that are easy to trip over at 1.0. This guide covers all of them from Valve's Early Access documentation, checked 29 Oct 2026.
What Early Access is, and is not
Valve says Early Access is for games in a playable alpha or beta state, worth the price of the build you are selling today, that you plan to keep developing to release. Three things it is not:
Valve's seven rules
The trailer is the floor. Rule 6 is the only hard asset minimum in the doc: a video trailer that shows gameplay. The rest of the store page asset list is in the store page checklist.
Sources: Early Access: rules and guidelines. Checked 29 Oct 2026. Valve updates these pages; the Steamworks docs always win.
The Early Access questionnaire
Every Early Access store page carries a short Q&A that you write. Valve calls its own answers guidelines; above all it asks you to be detailed and transparent. The six questions:
Some of Valve's pointers: on duration, be as specific as you can, and if you have no target date range, explain why. On the current state, list the modes, features and levels, and expect to update the answer every few weeks or months. On pricing, Valve says there is no rule or official best practice; many developers raised the price at 1.0 and many lowered it, and the aim is to reward early supporters. In its words, Early Access is a marathon, not a sprint.
How to turn it on
Keeping the page current
You can stay in Early Access as long as you need, but the page should always reflect the current state and your latest plans for 1.0. Valve asks you to revisit it at least once a year, to update the questionnaire from Edit Store Page, Early Access tab ("Don't forget to save and publish!"), and to consider a News Event for a big update or an unexpected delay.
The same tab has a date picker for a planned 1.0 release, either an exact date or a vaguer timeframe. Once published it shows in the Early Access description and in players' personal calendar of upcoming games.
The 12-month notice. If more than 12 months pass without a build set live on the default branch, or without an update type event (Major Update, Regular Update or Patch Notes), Steam adds a note above the developer questionnaire saying the game has not been updated in a while. It is a note, not a delisting.
Pricing and discounts
Valve says most developers start below their target launch price and raise it as content and polish grow; some start higher to reach a smaller group of dedicated fans. The limits:
If you want both a 1.0 discount and a higher price, Valve lists three orders that work:
Leaving Early Access
You may switch to a full release when the game is feature complete and no longer changing significantly. You can keep adding content and fixing bugs afterwards, but buyers will now expect a stable, complete game.
Visibility, and what you cannot undo
Early Access games can run discounts, be featured in promotions and be recommended organically, but they do not get full launch visibility until the full release. At the Early Access launch the game is listed in All New Releases on the Early Access tab and wishlisters get an email. Valve says it may also be recommended on the home page by taste, may appear in New and Trending on the Early Access page if it does well, and can reach top sellers and genre or tag pages once it has a sales rank. How to plan the free rounds across both releases is in Steam visibility rounds.
Sources: Early Access: rules and guidelines. Checked 29 Oct 2026. Valve updates these pages; the Steamworks docs always win.
Where a broadcast fits
An Early Access store page has to sell what the game is today, which is exactly what Rule 6's gameplay trailer is for. A live broadcast on the page goes one step further and shows the current build moving, every hour of the day, and it is easy to refresh after each big update. Ideas for what to put on it are in what to show in a Steam broadcast. Loopcast keeps a store page broadcast running from an uploaded video, billed per minute on air. You can try it free for 7 days, no card needed.
FAQ
Can I use Steam Early Access to fund development?
Not as the only plan. Valve says Early Access is not a way to crowdfund development and you should not use it solely to fund it. Think about whether you would keep going if you sold fewer copies than you need.
Is Steam Early Access the same as a pre-purchase?
No. An Early Access game must deliver a playable game when someone buys it. A pre-purchase is delivered at a future date. It is also not Advance Access, where a Deluxe package lets pre-purchasers in earlier.
Can I put a permanent discount on my Early Access game?
No. Valve says you may not run a permanent discount while in Early Access. If you want a lower price, set a lower base price.
What happens if my Early Access game is not updated for a year?
Steam adds a note to the store page, above the developer questionnaire, saying the game has not been updated in a while. It appears after more than 12 months without a build set live on the default branch, or without an update type event.
Can I go back to Coming Soon after releasing in Early Access?
No. Once released in Early Access you cannot take the game down and return to Coming Soon. Valve points to a Steam Playtest if you want a build you can take down later.