Live 24/7 on your Steam store page

Keep your game broadcasting live on Steam, around the clock

Upload your trailer or gameplay once. We loop it as a live broadcast straight to your Steam store page, 24/7, so every visitor lands on a game that's already live. No OBS, no spare PC, no dropped streams.

7 days free. No credit card required.

  • No credit card to sign up
  • Pay as you go
  • No subscription, nothing to cancel

No credit card · no subscription · $0.72/day per stream

store.steampowered.com/app/000000/your_game
LIVE
1,249 watching
▶
your trailer, looping 24/7

YOUR GAME

Digital Interactive · Now broadcasting
Steam price
$XX.XX
Racing Synthwave Online PvP
Self-healing · runs from our datacenter

Set it once.
It stays live for you.

Streams run off our uplink, not your office network. If a broadcast drops, we relaunch it in seconds, and every restart is in the log. You watch the numbers, not the stream.

7 days free. No credit card required.

  • No credit card to sign up
  • Pay as you go
  • No subscription, nothing to cancel

No credit card · no subscription · $0.72/day per stream

stream-monitor ● healthy
LIVE · YOUR GAME
1080p30 · 5.8 Mbps CBR
06:14:21 ✓ connected · rtmp://ingest.steam…/app/740130
06:14:22 ✓ uptime 6d 14h · 0 drops
06:14:24 ↻ loop restarted (seamless)
06:14:25 ✓ bitrate 5.8 Mbps · keyframes 2s · CBR
06:14:27 ✓ 1,327 concurrent viewers
Uptime
6d 14h
Drops
0
Bitrate
5.8M
The short answer

Can you broadcast 24/7 on Steam without leaving a PC on?

Yes. A Steam store page can show a live broadcast, and Valve allows it to be pre-recorded video, looped, for as long as you like, Coming Soon pages included. What Steam does not have is a button that loops a file for you. The video has to arrive live over RTMP, which normally means OBS running on a computer that never switches off.

Loopcast does that part from our servers. You create an RTMP token at steamcommunity.com/broadcast/upload, paste it in with your App ID and upload your trailer. Your store page then stays live around the clock with nothing running on your side. One stream costs $0.72 a day, and the first 7 days are free, no credit card.

The old way is broken

Are you still
broadcasting manually?

Marketing automation is king, because as a game developer, your time is the one thing you can't top up. Stop babysitting a stream.

With Loopcast
✓ Upload once, then walk away
✓ Streams from our datacenter, not your machine
✓ Auto-restarts within seconds of any hiccup
✓ Live 24/7 without a spare computer
✓ Your time back for making the game
Streaming it yourself
✕ Leave a PC powered on and streaming 24/7
✕ Babysit OBS and hope nothing crashes
✕ Pray your home internet never hiccups
✕ One dropped frame = a dead store page
✕ Hours of upkeep you simply do not have
How it works

From upload to live in 3 steps

Steam's "Broadcast Live" lets a developer push a live RTMP feed to their own store page. We automate that feed so you never have to keep a machine streaming.

1

Get your Steam stream key

In Steamworks, enable Broadcast Live for your game and grab your RTMP upload URL + stream key. Takes a minute.

2

Upload your video

Drop in your trailer or a gameplay capture. We transcode it to Steam's exact broadcast spec so it's accepted every time.

3

Go live & forget it

Hit start. We loop your video to Steam non-stop, auto-restarting if anything hiccups. Your page stays live 24/7.

Features

Built for Steam developers

Everything you need to turn a static store page into a live one, and nothing you don't.

ENCODING

Steam-spec encoding

Auto-transcoded to High@4.1, 1080p, 2s GOP, ≤6 Mbps CBR + AAC. Steam-compliant, no guesswork.

UPTIME

True 24/7 loop

Your video repeats seamlessly forever. No file-size or time limits on the loop.

RELIABILITY

Self-healing

If the connection drops, we relaunch automatically within seconds. You stay live.

SCALE

Multiple games

Run a separate stream per App ID. One dashboard, every title you ship.

VISIBILITY

Live status & logs

See exactly what each stream is doing, with raw broadcast logs a click away.

BILLING

Pay per minute

Uses a minute of balance for every minute live and stops automatically when your minutes run out.

NETWORK

Datacenter uplink

Stable, fast outbound, far more reliable than streaming from your office network.

SECURITY

Your keys, protected

Your stream key is stored for your streams only and never shown again once saved.

Background

What are Steam Store Broadcasts?

Store Broadcasts is a Steam feature that puts a livestream right on your game's store page, developer homepage or sales landing page. A selection of broadcasts is even surfaced on the Steam store landing page: a real shot at attention.

They're especially powerful during Steam events, where a streaming schedule reserves broadcast spots inside the event itself.

The catch: video has to reach Steam over RTMP, a live protocol. You can't just upload a file like on YouTube. It has to be sent in real time by streaming software. That's the part we automate.

The pipeline we run for you
MP4
Your video file
Trailer or gameplay, uploaded once
↓
RTMP
Steam-spec encode & loop
1080p · 2s GOP · ≤6 Mbps CBR · 24/7
↓
Live on your Steam store page
Visitors land on a game that's already live
The specifics

What goes out to Steam, and what it costs

The numbers worth knowing before you commit, taken straight from the encoder settings and the price list.

SPEC

Exactly what Steam asks for

1080p at 30 fps, H.264 High profile level 4.1, a constant 6,000 kbps (Steam's ceiling is 7,000) with a keyframe every 2 seconds, and 128 kbps AAC audio. Steam publishes these as requirements, so every upload is encoded to them once, before you go live.

COST

About $22 a month, around the clock

$0.72 a day for one store page live 24/7, which is $21.60 over 30 days, and less with the bonus minutes in bigger packs. No subscription: minutes are only spent while you are live, and minutes you buy never expire.

FILES

Your trailer, as it is

MP4, MOV and most other video files, up to 4 GB each. A 16:9 trailer or a gameplay capture works best. We re-encode it, so it does not matter how it was exported.

ACCOUNT

What your Steam account needs

Valve checks the account that streams: it must be non-limited ($5 spent on Steam, ever), own the game, and have Broadcast Live permission or Store Broadcast Beta membership. Loopcast only needs the RTMP token, never your Steam password.

UPTIME

It survives Steam's maintenance

Steam resets live connections during its weekly maintenance on Tuesdays. Loopcast reconnects on its own, and if Steam keeps refusing it retries every five minutes for a full day, so your page comes back without you.

EVENTS

From Coming Soon to every sale

Valve lets Coming Soon pages broadcast, so your trailer can run from the day the page goes up, through Next Fest and launch, and on through every sale after it.

The other ways to keep a Steam page live

OBS on your own computer works, but the machine has to stay on and online for as long as the broadcast does, and a Windows update or a router restart takes your store page dark until someone notices.

A rented server running ffmpeg gets the PC out of the picture, but the Steam encoder settings, the reconnects and keeping the server patched are then your job. The developer guide covers it if you want to build it yourself.

Loopcast is the hosted version of that server: no hardware, nothing to maintain, and you pay by the minute you are on air. Loopcast vs OBS, in detail.

Steam playbook

Free checklists for every Steam milestone

Next Fest, launch day, the store page and the broadcast itself, each checked against Valve's documentation. Interactive, printable, no sign-up.

Newer guides: the Steam Winter Sale 2026, wishlist notifications, what to show in a broadcast, broadcasts on sale pages, themed fests 2027, Playtest vs demo, free weekends and Daily Deals.

Free to start · pay as you go

No credit card. No subscription. You only pay if you buy minutes.

Sign up with just an email and your first week of airtime is on us. After that, top up only when you want more. There is no plan to pick, no monthly bill and nothing to cancel.

No card to sign up

Create an account with your email and get 7 days of one stream around the clock. We never ask for card details unless you decide to buy.

Pay as you go

Buy a pack of minutes from $5 whenever you want more. Minutes are only spent while you are live, and minutes you buy never expire.

Never charged by surprise

Nothing renews, and your card is only charged automatically if you switch on Auto refill yourself. Without it, your stream simply pauses at 0 minutes, so you can never spend more than you bought.

Start your free week

Takes a minute. No card, no commitment.

Pricing

One honest price

No tiers, no seat fees, no surprises. Your balance is minutes of broadcasting - buy a pack, stream as long as you like.

Per live stream
$0.72/day
+$0.54/day for the second platform
+$0.36/day for the third platform
24 hours a day · bigger packs include up to 30% bonus
No credit card · no subscription · pay only for the minutes you are live
✓ 24/7 looped broadcast to Steam
✓ Steam-spec auto-transcoding
✓ Auto-restart on drop
✓ Videos up to 4 GB, any length
✓ Live status, logs & start/stop control
✓ Billed by the minute, only while live

7 days free, no credit card. Then pay as you go: no subscription, nothing renews.

Create your first stream
FAQ

Questions

Yes. Broadcasting to a store page requires a Steam account with the Broadcast Live permission (or Store Broadcast Beta membership) that owns the game. You create your own stream key at steamcommunity.com/broadcast/upload and paste it into Loopcast; we never need your Steam password.
Anything 16:9 works: your trailer, a captured gameplay session, or a sizzle reel. We re-encode it to Steam’s required format automatically. Longer loops feel more “live.”
Yes. Streams run from our datacenter, not your machine. If a broadcast drops we relaunch it automatically. It keeps going until you stop it or your minutes run out.
You buy a pack of minutes - a full day of broadcasting is 1,440 of them (from $0.72). While a stream is live it uses one a minute. At 0 minutes the stream stops on its own, and there’s never an overage charge. Purchases are non-refundable.
Twitch is not supported. YouTube and Kick are: Loopcast simulcasts one upload to Steam, YouTube and Kick at the same time, each encoded to that platform's spec. Extra platforms are discounted: the second is 25% off and the third is half price, because the video is encoded once and only the extra uplink is new.
Yes. A schedule is made of blocks, and each block has its own video, day, start time and length. A trailer through the working day and a long gameplay loop overnight is two blocks. Blocks repeat weekly or daily, or run once on a date you pick, and the times are in your own timezone, so 18:00 stays 18:00 across the spring and autumn clock changes.
No. The whole run goes out down a single connection, so the platform sees one continuous broadcast even as the video changes at a block boundary. That is why every video in a schedule is encoded to the same profile: it lets one block hand over to the next without the stream being torn down and re-established.
No. Minutes are only spent while you are actually on air, so a schedule with gaps in it costs less than broadcasting around the clock. The panel shows what a week of your schedule will cost before you commit to it, and warns you if your balance will not cover it.
Yes. Loopcast streams your uploaded video from our servers, so nothing runs on your side. Create an RTMP token at steamcommunity.com/broadcast/upload, paste it into Loopcast with your App ID, upload your trailer and press start. The broadcast keeps going after you close the browser or turn the computer off.
$0.72 a day for one store page live around the clock, which is $21.60 over 30 days, and less with the bonus minutes in bigger packs. There is no subscription: you buy minutes, they are only spent while you are live, and minutes you buy never expire. The first 7 days are free, no credit card.
Yes. Valve's broadcast FAQ answers “Absolutely” when asked about pre-recorded content, and says you can stream as often and as long as you want. Coming Soon pages may broadcast too. The one labeling rule: a replay of a past live stream should be called a Re-Broadcast.
H.264 with a keyframe every 2 seconds, constant bitrate at or below 7,000 kbps, and AAC-LC audio at or below 128 kbps. Loopcast encodes every upload to 1080p30, High profile level 4.1, at 6,000 kbps with 128 kbps AAC, so there is nothing to configure.
Loopcast broadcasts to Steam store pages, YouTube Live and Kick. RoboStreamer broadcasts to Steam only, so the moment you want the same video running on YouTube or Kick you need a second tool and a second bill. Loopcast is also cheaper per day: $0.72 against $1, which means a $5 pack runs for 7 days here and 5 days there. That gap is the difference between covering a full Steam Next Fest on one pack and topping up mid-event. Read the full comparison.
5 minutes to live

Put your game live in the next 5 minutes

Upload a video, paste your stream key, hit start. That's the whole thing.

Start your free week

✓ No credit card required · pay as you go, no subscription