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Steam store page broadcast: the setup checklist

7 Oct 2026 · 6 min read

A live broadcast on your Steam store page needs four things to line up: an eligible account, a whitelist entry, a public RTMP token on the right App ID, and a video encoded to Valve's spec. Miss one and the stream either refuses to start or runs perfectly for an audience of nobody. Here is every step, in order.

The checklist (26 items)

Items marked Loopcast can do this are handled for you if you use Loopcast: upload any video and it is encoded to this spec, looped and restarted on its own.

0 of 26 done
once

The streaming account

0/4
once per game

Whitelist it for the game

0/3
once

The RTMP token

0/4
per video

The encode

0/4
per video

Content

0/4
every time

Go-live checks

0/4
ongoing

Keeping it on air

0/3

Quick reference

SettingValve requiresSafe value
VideoH.264 High, level 4.1H.264 High@4.1
Frame rate30 or 60 fps30 fps
Aspect16:91920x1080
Keyframesevery 2 s2 s
BitrateCBR, 7,000 kbps max6,000 kbps CBR
AudioAAC-LC, 128 kbps maxAAC-LC 128 kbps
VisibilityPublicPublic
App IDbase gamebase game

For the hand-rolled route with ffmpeg, see the Steam RTMP streaming guide. For the rest of the rules, see Steam's broadcast rules.

Sources: Setting up a broadcast, Broadcast FAQ, Broadcasting a demo. Checked 7 Oct 2026. Valve occasionally moves dates; the Steamworks page always wins.

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