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Steam broadcast event: set one up step by step

27 Oct 2026 · 5 min read

Before a Steam account can stream to your store page, your game has to allow it. Valve gives two ways to do that, and the one it prefers is a broadcast event: a Live-Stream/Broadcast post in your events and announcements. Here is how to set one up, what it changes and when the plain whitelist is the better fit, from Valve's broadcast setup guide, broadcast FAQ and events documentation, checked 27 Oct 2026.

Event or whitelist

Valve's FAQ says two things must happen for a stream to show: the game must permit the streaming account, and the stream must carry the game's App ID. Permission can come from a broadcast event, "the preferred method", or from the whitelist in the Steam Broadcast (Beta) section of the Special Settings tab under Edit Store Page. Valve prefers the event because its start and stop times limit how long the stream shows, it gives the stream context, and fans can sign up to be notified.

Broadcast eventStore page whitelist
How you set it upA Live-Stream/Broadcast event, Broadcasting tabEdit Store Page, Special Settings
When the stream showsEvent start to end, plus up to 24 hoursWhenever the account streams
Fans can be notifiedYes, if published well beforeNot mentioned by Valve
Context for viewersYes: title, artwork, the event postNot mentioned by Valve
Valve's viewThe preferred methodThe second method

Sources: Setting up a stream, Broadcast FAQ, Events and Announcements Tools. Checked 27 Oct 2026. Valve updates these pages; the Steamworks docs always win.

Set up the event, step by step

These are the steps in Valve's setup guide:

▪Open the event tools. From your game's App Landing Page, under Community & Moderation, click Post/Manage Events & Announcements.
▪Create the event. Click Create new Event or Announcement and select Live-Stream/Broadcast.
▪Turn on the broadcast. Go to the Broadcasting tab and enable the broadcast feature. That reveals the setup options.
▪Name it. Pick a broadcast title from the list or enter your own. A custom title needs localized versions too.
▪Add the streaming account. Designate one or more Steam accounts allowed to stream to your store page during the event. The account that sets up the event and the streaming account must be Steam friends, or the stream will not show.
▪Add artwork (optional). Valve suggests it: the artwork appears on both sides of the stream, and you can reuse it later.
▪Check the times. Save, open the Options tab and confirm the start and stop times.
▪Publish. Save and publish the event. When you stream during it, the stream appears on your store page.

Start a few minutes early. Valve says there may be a delay of up to 5 minutes before a new stream is picked up on the store page. If it still does not show, the troubleshooting guide goes through the causes.

The time window

An event has a start and an end. The stream shows on your store page during the event, and Valve says you can keep streaming for up to 24 hours past the end time. The events documentation adds rules for dates: you cannot publish an event with a start time in the past, and you cannot move a start time that has already passed, because that would send repeat notifications. You can always edit the end date of an active event to end it at once.

So an event fits a defined moment: a launch day, a festival week, an update. For a store page that should show a stream all the time, the whitelist in Special Settings does not depend on an event window. The setup checklist covers both routes.

Where the event itself shows

The event post is also an announcement, so it travels further than the stream. Valve lists where events and announcements can appear:

▪Your store page: the last two announcements show below the DLC section.
▪Your community hub: in the main feed and on the News tab.
▪The Steam Library: on your game's Library page, with an optional spotlight image, and at the top of players' Library home.
▪Activity feeds: everyone following your game receives its announcements.
▪An RSS feed that Steam generates for each game.

On the event's Visibility tab, "Special featuring for big events" features it above the activity section for each user. Valve says to keep that for major events, with time between them.

Make the window count

Valve's FAQ is direct about the notification: create the event well before the stream, and fans can sign up to be told when it starts. Publish it days ahead, not minutes. For what to put on the stream itself, see what to show in a Steam broadcast. If the event runs for a week, someone has to keep the stream up for that week. Loopcast does it from an uploaded video, with no PC left on at home, billed per minute on air. You can try it free for 7 days, no card needed.

FAQ

How do I create a broadcast event on Steam?

From your game's App Landing Page, under Community & Moderation, click Post/Manage Events & Announcements, then Create new Event or Announcement, and pick Live-Stream/Broadcast. On the Broadcasting tab, enable the broadcast and add the streaming account. Check the times on the Options tab, then save and publish.

Do I need an event to broadcast on my store page?

No. Valve gives two ways to allow a streaming account: a broadcast event, which it calls the preferred method, or the whitelist in the Steam Broadcast (Beta) section of the store page's Special Settings tab.

How long does a broadcast event let my stream show?

The event's start and stop times limit how long the stream shows on the store page. Valve says you can continue streaming for up to 24 hours past the end time of the event.

Why is my stream not showing during the event?

Valve lists a delay of up to 5 minutes before a new stream is picked up, and the account that set up the event and the streaming account must be Steam friends. Also check the App ID on steamcommunity.com/broadcast/upload.

Can players get notified when my stream starts?

Yes. Valve says that by creating the event well before the live stream, your game's fans can sign up to be notified when the stream starts.

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