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Steam store page description: rules and best practices

29 Oct 2026 · 6 min read

Your store page has two places to describe the game in your own words: a short description at the top and a longer About This Game section further down. Valve wants both to focus on the theme, style, story and features of the game. This guide covers what each one is for, the size limits and the rules, from Valve's store page description doc, checked 29 Oct 2026.

Both live in Steamworks under Store Presence, Edit Store Page, Description, in each app.

The short description

Valve calls it a brief synopsis, used where space on Steam is limited, most of all at the very top of your store page. It is often read by players who are only skimming the store for their next game, so it has to say what the game is about and make them curious enough to look further.

▪Lead with what sets it apart. It should quickly say why someone would want to learn more about this game in particular. Mentioning the genre is often a good idea.
▪Save the details. The full feature list and the story arc belong in About This Game, not here.
▪Plain text only. Extra line breaks, bullet points and other styling will not render properly.
▪A few hundred characters. That is the limit Valve gives.
▪Nothing time-based. "Now Available", "Available on March 4th" or "Prepurchase now" soon become old and out of date.

Same idea as your capsules. Valve keeps time-based and call-to-action text out of capsule art too. Those rules are in Steam capsule art sizes.

About This Game

This is the long-form section. It sits below the short description, so Valve asks you to think about what the player needs now that they have likely looked at your screenshots and gameplay trailer. In its words, these players are interested and want to know more.

▪It has more formatting options than the short description, and can mix written copy with embedded images such as screenshots or looping GIFs to show key features or short gameplay clips.
▪If you sell several editions, it is a good place to explain what each purchase option includes.
▪Each image must be smaller than 5MB.
▪Text inside images has to be translated and uploaded again when you localize the store page, so Valve suggests keeping images simple and textless.

Sources: Store page description. Checked 29 Oct 2026. Valve updates these pages; the Steamworks docs always win.

Valve's best practices

Valve says to shape the section around your own marketing strategy and audience, and gives these pointers:

▪Less can be more. The more you write, the less likely a customer is to read all of it. Avoid long paragraphs and walls of text.
▪Make it skimmable. Bold key features or section headers with the formatting tools. Valve says most customers will only skim this section anyway.
▪Write for the newcomer. Many people meet the game for the first time on its store page and may not know it, or even its genre. Keep insider jargon and acronyms to a minimum.
▪Show, do not just tell. Embed GIFs and screenshots next to the features they illustrate. Valve's example is a flower shop game with the headline "Build Beautiful Bouquets" beside a screenshot of the arrangements players can make.
▪Stay under 15MB. Keep all screenshots and GIFs in the section below 15MB in total, so the store page loads quickly.

The rules

Valve keeps a set of rules so descriptions stay focused on the product and the store stays uncluttered:

▪No links to other websites. Not in the text, not in graphics: no embedded images, no QR codes, not even implied URLs such as "DOTA2 DOT COM". Your website and social links go in their own fields, on the Basic Info tab of the Store Page Editor.
▪No graphics that mimic the Steam interface. No fake "wishlist" or "buy now" buttons, no mock-ups of other game capsules, no fake pricing overlays.
▪No advertising other games. No text, images, links or widgets that point to or reference other products on Steam. Related products can be featured in the DLC or "More From" sections of the store page instead.

Sources: Store page description. Checked 29 Oct 2026. Valve updates these pages; the Steamworks docs always win.

Where a broadcast fits

Valve's advice is to show rather than tell, with GIFs and screenshots. A live broadcast on the store page takes that further: players see the game itself running while they read, at any hour. Loopcast keeps a store page broadcast running from an uploaded video, billed per minute on air. You can try it free for 7 days, no card needed. The rest of the page, from capsules to the trailer, is in the store page checklist.

FAQ

How long can a Steam short description be?

Valve says it is limited to a few hundred characters. It is plain text only, so line breaks and bullet points will not render properly.

Can I write "Now Available" or a release date in my Steam short description?

Valve advises against it. Time-based text such as "Now Available", "Available on March 4th" or "Prepurchase now" soon becomes old and out of date.

Can I put a link to my website in a Steam store description?

No. Valve does not allow links to other websites in descriptions or graphics, including QR codes and implied URLs in text. Use the link fields on the Basic Info tab of the Store Page Editor instead.

How big can images in About This Game be?

Each image must be smaller than 5MB, and Valve recommends keeping all screenshots and GIFs in the section under 15MB in total so the store page loads quickly.

Can I promote my other games in my Steam description?

Not in the description. Valve does not allow text, images, links or widgets that point to other products on Steam there. Related products can go in the DLC or "More From" sections of the store page.

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