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Steam major updates: announce, ship and get seen

29 Oct 2026 · 7 min read

A big update is a second launch you control: players come back, new ones look, and Steam has tools to show it off. This guide covers Valve's process for a major update, the Major Update event, how to test and ship the build, and the store tools to pair it with, from Valve's updates best practices and Major Update event docs, checked 29 Oct 2026.

Why updates matter

Valve says updates can grow your user base and deepen engagement, whatever kind of game you make. Every update, big or small, is a way of talking to players: it shows you listen. For a bug report, Valve says there is no better answer than fixing it as quickly as is reasonable.

Ship updates through Steam. Valve asks that you do not make players download content inside the game after launch; players expect the game and its updates to come through the Steam client. You can update as often as you need, but anyone with the game installed has to download each one before playing again, so be considerate with large updates.

Valve's process for a major update

For its own games, Valve found major updates work best every 1 to 2 months at most, which leaves time to build something exciting and to tease it. It says your approach may vary. Its sample process:

▪Tease it 3 to 4 days ahead. Drop hints, start speculation, maybe in story form. It also gives press something to write about.
▪Watch the forums before it ships, to tweak content and find what players are most excited about.
▪Reveal features piece by piece so players can take in the content before they play it.
▪Add a metagame or contest so players tell friends and add to the game world.

Valve says all of this works for any game, regardless of genre or team size. It also highly recommends that the people building the content see player feedback directly, as part of the team's role, rather than leaving it all to a community manager.

DLC or base game? Free content: put it in the base game, so nobody has to press a separate download button. Small paid items: in-game purchases through the Steam Inventory Service and Steam Microtransactions. Large paid content such as maps, modes or an expansion: DLC, which installs separately and gets its own store presence.

Sources: Updating your game: best practices. Checked 29 Oct 2026. Valve updates these pages; the Steamworks docs always win.

The Major Update event

Steam's event tools have three levels of update: Patch Notes, Regular Updates and Major Updates. Major Updates are for your biggest updates, the ones Valve describes as among the biggest moments of the year for your game. Post one from your app landing page in Steamworks: Post/Manage Events & Announcements, then A Game Update, then Major Update.

▪Steam Library: Can qualify for What's New; listed with your events, and you can feature it.
▪Store page: One of the two events shown; updates the "last updated" button.
▪Downloads view: If the post is linked to the latest live build.
▪Store home page: Recently Updated, with an Update Visibility Round.
▪News Hub: For owners and followers.

What's New is not guaranteed for every player. Valve says it varies with which games they play, how recently and how much, and their personalization settings.

What the event needs

▪Title and description, both required. Make the description rich, with images of the new content. BBCode works, and you can embed images and video.
▪Cover image, required: 800 x 450 px. See Steam image sizes.
▪Header image, optional: 1920 px wide by 622 px. Valve has a template for how it is clipped.
▪Link to Build on the Description tab, picking the branch, so the Downloads view shows a PATCH NOTES link.

After you submit a build through SteamPipe, Steamworks prompts you to post patch notes inline; a bullet list of changes is common. You can also write them later in the event editor.

Sources: Event type: Major Update. Checked 29 Oct 2026. Valve updates these pages; the Steamworks docs always win.

Test, then ship

▪Test the update yourself from a Steam build before you deploy it.
▪Upload the new build with SteamPipe and set it live on a password-protected test branch.
▪When it is ready, make it the default build; that is the one players receive.
▪If you created new depots, add them to all store and key packages.

Store tools to pair with it

▪Artwork override: temporary capsule images that tell shoppers about the update. Rules in Steam artwork overrides.
▪Announcement: reaches followers, your store page, the Library and the Downloads panel.
▪Discount: Valve suggests timing one with the update. Wishlisters get a sale email, and it works well with an artwork override. The conditions are in wishlist notifications.
▪Update Visibility Round: puts the update on the store home page and in a list of recently updated games, after a community announcement. Counts and limits: Steam visibility rounds.

Where a broadcast fits

Every one of these tools sends people to your store page. A live broadcast there can show the new content moving the moment they land, without you streaming by hand all week. Loopcast keeps a store page broadcast running from an uploaded video, billed per minute on air, and the broadcast event guide covers pairing it with an event. You can try it free for 7 days, no card needed.

FAQ

How often should I release a major update on Steam?

Valve says that for its own games, major updates work best every 1 to 2 months at most, which leaves time to build something exciting and tease it. Your own pace may vary. Smaller fixes can ship whenever you need.

What is the difference between a Major Update and a Regular Update event?

Steam has three levels of update event: Patch Notes, Regular Updates and Major Updates. Major Updates are for your biggest updates and can qualify for the What's New section at the top of the Steam Library.

What images does a Major Update event need?

A cover image of 800 x 450 px is required. A header image 1920 px wide by 622 px is optional. A title and a description are required too.

How do I get my update on the Steam store front page?

Use an Update Visibility Round. You first post a community announcement with details of the update; the round can then show it in the Recently Updated section of the store home page.

Should new content be DLC or part of the base game?

Valve suggests free content goes into the base game, small paid items through in-game purchases, and large paid content such as an expansion as DLC with its own store page.

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