Steam accessibility features: the store section and the wizard
30 Oct 2026 · 8 min read
Steam lets you list the accessibility features your game supports. They show on your store page, and players can search for games that have them. This guide covers where they appear, how to set them with the Accessibility Feature Wizard, and what Valve means by each of the 20 features, from Valve's accessibility features doc, checked 30 Oct 2026.
Where players see them
Valve's stated goal is to make it easier for players to find games that meet their needs and interests.
The Accessibility Feature Wizard
You set the features with the Accessibility Feature Wizard, found on the Basic Info tab of your store page in Steamworks. The wizard walks you through a series of questions to identify which features your game supports. It is separate from the Tag Wizard you use for genre and theme tags.
Answer for the game you ship. Each feature below has a precise meaning in Valve's doc. Players use these labels to find games they can play, so read the definition before you tick a box.
All 20 features at a glance
| Category | Features |
|---|---|
| Gameplay | Adjustable Difficulty, Save Anytime |
| Audio | Custom Volume Controls, Narrated Game Menus, Stereo Sound, Surround Sound |
| Visual | Adjustable Text Size, Subtitle Options, Color Alternatives, Contrast Controls, Camera Comfort, Playable without Vision |
| Input | Keyboard Only Option, Mouse Only Option, Touch Only Option, Playable without Quick Time Events, Playable at Your Own Pace, Chat Text-to-speech, Chat Speech-to-text |
Gameplay
Adjustable Difficulty. Players can adjust gameplay difficulty.
Why players look for it: difficulty made to engage a player with full mobility might frustrate a player with limited mobility.
Save Anytime. Players can save with both automatic and manual saves, at any point in the game.
Why players look for it: players may need to stop safely at any time without losing significant progress.
Audio
Custom Volume Controls. Players can adjust volume, and mute different types of audio independently.
Why players look for it: players may need to turn down distracting sounds to focus on the ones they need.
Narrated Game Menus. Players can listen to game menus with narrated audio.
Why players look for it: players with low vision may rely on narration to use menus.
Stereo Sound. Players can tell how far left or right a sound comes from.
Why players look for it: players can tell whether a sound came from their left or right.
Surround Sound. Players can tell which direction a sound comes from, in any direction.
Why players look for it: players can locate sounds above, below, behind and ahead.
Visual
Adjustable Text Size. Players can adjust the size of in-game, menu, dialog and subtitle text.
Why players look for it: larger text helps players with low vision and players on a big or distant screen.
Subtitle Options. Players can customize subtitles for all spoken content and essential audio information.
Why players look for it: basic subtitles can fall short for players with impaired vision.
Color Alternatives. Gameplay does not rely on color alone for important information, or players can change the colors used.
Why players look for it: not every player sees color the same way.
Contrast Controls. Players can adjust contrast, for example foreground and background colors, highlighted foreground elements, a dark or light mode, or display contrast.
Why players look for it: some players need more contrast to separate elements, others need less to avoid eye pain.
Camera Comfort. Players can adjust or disable uncomfortable camera movement, or the game has none.
Why players look for it: screen shake, motion blur and camera bob can cause discomfort or harm.
Playable without Vision. Players can play the whole game without ever seeing the screen, through gameplay that needs no vision or complete screen reader or narration support.
Why players look for it: many games playable with partial vision are not playable with none.
Input
Keyboard Only Option. The game is playable with just a keyboard.
Why players look for it: some players prefer a keyboard, or use accessibility tools that map to keyboard inputs.
Mouse Only Option. The game is playable with just a mouse.
Why players look for it: some players prefer a mouse, or use accessibility tools that map to mouse inputs.
Touch Only Option. The game is playable with just touch controls.
Why players look for it: some players prefer touch inputs, such as a touchpad or touchscreen.
Playable without Quick Time Events. Gameplay does not require precisely timed button presses, or players can turn that off.
Why players look for it: timed sequences and button mashing can be uncomfortable or impossible for some players.
Playable at Your Own Pace. Players can take as long as they need for any input, or timed inputs can be disabled or skipped. Valve's examples: a turn-based game with no turn timer, or a visual novel with no timing.
Why players look for it: some players cannot make quick or many precise inputs.
Chat Text-to-speech. Text chat can be read out loud in real time.
Why players look for it: text chat can be out of reach for players with low vision.
Chat Speech-to-text. Voice chat can be read as a live text transcript.
Why players look for it: voice chat can be out of reach for players with hearing impairment.
Sources: Accessibility features. Checked 30 Oct 2026. Valve updates these pages; the Steamworks docs always win.
Where a broadcast fits
Valve's accessibility doc covers the game and its store page listing; it says nothing about broadcasts, and a broadcast is not one of the features. A store page broadcast is a separate thing: your game in motion on the store page. Loopcast keeps one running from an uploaded video, billed per minute on air. You can try it free for 7 days, no card needed.
FAQ
Where do accessibility features show on a Steam store page?
On the side of the store page. The section is collapsed by default and expands to show the features in categories: gameplay, audio, visual and input.
How do I add accessibility features to my Steam store page?
Use the Accessibility Feature Wizard on the Basic Info tab of your store page in Steamworks. It asks a series of questions to identify which features your game supports.
Can players search Steam for games with accessibility features?
Yes. Valve says players can search specifically for games that support these features.
How large should text scale for the Adjustable Text Size feature?
Valve recommends allowing text to scale up to at least 38 pixels tall at 1080p, or 76 pixels tall at 4K, or providing a large default text size.
When can I mark a game Playable without Vision?
When players can play the whole game without ever seeing the screen, either because the gameplay does not need vision or because screen reader or narration support covers the entire game. Valve says not to apply it if menus are narrated but core gameplay still needs sight.