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Steam Trading Cards: eligibility, assets and setup for developers

30 Oct 2026 · 6 min read

Steam Trading Cards are collectible cards players get by playing your game; a full set crafts into a badge for their Steam profile. This guide covers who qualifies, the assets you make and their sizes, Valve's content rules, and review and release, from Valve's Steam Trading Cards and Profile Features docs, checked 30 Oct 2026.

How cards work for players

▪Collect. Half the set drops while playing, based on playtime; the other half comes from trading with or buying from other users, including on the Steam Community Market.
▪Craft. A full set crafts into a game badge shown on the profile and mini profile. There are 5 levels (Level 5 means crafting the set 5 times) and a foil badge from the rare foil set, which Steam generates automatically.
▪Rewards. Crafting gives a random item: an emoticon, a profile background or a coupon.
▪Booster Packs. After their card drops run out, players can randomly get a Booster Pack of 3 cards, as long as they log in to Steam each week. Its image is generated from your store capsules.

Who qualifies

Trading cards are a profile feature, and Steam turns profile features on automatically once a game reaches its sales and player engagement metrics. Valve checks several times a day and says it is simply looking for a broad player base: reviews, wishlists, total playtime and judgments of quality are not used.

Not a visibility factor. Valve says profile features do not change how your game is promoted on the store; visibility, search and discovery are independent of them, and their absence is not a major factor in buying decisions.

Free apps can only have trading cards if they have in-app purchases, with a card drop for every 9 USD equivalent spent. Free Weekend players get no drops; see Steam free weekends.

Sources: Steam Trading Cards, Profile Features. Checked 30 Oct 2026. Valve updates these pages; the Steamworks docs always win.

The assets to make

Valve has PSD templates, and a full checklist sits on the Community Items (e.g. Trading Cards) page under Edit Steamworks Settings, Community. What a set needs:

AssetHow manyFormat
Trading cards5 to 15Large: 1920 x 1080 JPG under 350 KB. Small: 206 x 184 PNG. Plus a title, a short description and a border color (hex).
Game logo1206 x 44 transparent PNG, legible on dark and light backgrounds.
Badges6 (Levels 1 to 5 + Foil)80 x 80 transparent PNG, each with a unique title.
Emoticonsat least 518 x 18 and 54 x 54 transparent PNG, a title and entry text such as :blueportal: (letters, digits and underscores only).
Profile backgroundsat least 31920 x 1080 JPG under 350 KB, with a title and a short description.
▪Cards follow a theme. Valve's examples are the game's maps, character classes or weapon types. Steam adds the frame, logo and border color to the small image and shows a preview in Steamworks. You also set the minimum playtime to earn a card in the card drop settings.
▪Badges grow in value. Levels 1 to 5 should increase in desirability; the foil badge gets a special treatment such as silver or sparkle. Badges and emoticons usually sit on #1B1B1B backgrounds, and the 18 x 18 emoticon is the size most seen.
▪Backgrounds stay dark. Fade at least the sides and bottom to black, use the full image, no screenshots or images not made for the space, no game logos and no bright imagery that distracts from the profile.

Booster Pack images are generated from your store capsules; their sizes are in Steam capsule sizes.

Content rules

Card assets are not age-gated, so they must be all-ages appropriate everywhere, whatever is in the game: no nudity or sexually suggestive imagery and no realistic gore. Valve gives feedback on content it finds inappropriate.

Review and release

▪Upload under Edit Steamworks Settings, Community, Community Items (e.g. Trading Cards). Nothing is public until Valve approves it and you publish.
▪Submit: click edit under Release State, set the card drop settings and mark the assets ready for review. Review typically takes a few days, with feedback in the tool. This is separate from Valve's check of your store page and build in the review process.
▪Release: once approved, set the release state to Released and publish. After that, changes are only allowed to fix errors.

With cards shipped, you can also add items for direct sale in the Points Shop; Valve covers those in Points Shop Items.

Where a broadcast fits

Cards reward the players you already have; a store page broadcast works on the visitors who have not bought yet, showing them the game itself. Loopcast keeps a store page broadcast running from an uploaded video, billed per minute on air. You can try it free for 7 days, no card needed.

FAQ

How does a game qualify for Steam Trading Cards?

Steam enables them automatically once a game reaches its sales and player engagement metrics, checked several times a day. Reviews, wishlists, total playtime and judgments of quality are not part of it.

Does not having trading cards hurt my visibility on Steam?

No. Valve says profile features do not affect store visibility, search or discovery.

How many trading cards should a set have?

Between 5 and 15. Valve says sets are usually 6 to 10 cards, fewer for shorter games, and more cards make the badge harder to craft.

How long does Valve take to review trading cards?

Typically a few days. Feedback comes through the tool, and once published, changes are only allowed to fix errors.

Can a free game have trading cards?

Only if it has in-app purchases. Players then get a card drop for every 9 USD equivalent they spend in the app.

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