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Hosting a third-party sale event on Steam: steps, rules and featuring

31 Oct 2026 · 7 min read

Steam lets outside organizers run their own sale events, with a custom landing page on Steam. This guide is the organizer's side: the steps, the rules Valve asks hosts to agree to, and the featuring an event can get, from Valve's Hosting Third-Party Sales Events doc, checked 31 Oct 2026. If you only want to join someone else's event, see Steam third-party sale events. Developer, publisher and franchise sales run from your creator page instead.

The six steps

Valve says to plan at least three months for a first event, and more for curated featuring.

StepWhat happens
1. Submit your ideaThrough Valve's submission form, which opens a ticket with the Steam Events Team. They review the proposal and confirm you agree to the hosting rules. A non-creator event needs a new Community Group to host it.
2. Confirm participantsSend the confirmed games' App IDs in your ticket. The team can add an optional custom discount slot to participants' discount tools; it is not exempt from the 30-day cooldown.
3. Build the eventOnce approved, the event tools are enabled so you can stage a sale page and invite participants.
4. Ask about featuringWith a confirmed participant list, the team assesses whether the event qualifies for extra curated featuring.
5. Request reviewFrom the Sale tab of the Sale Event Editor. Reviews typically take 2 to 3 business days, and completing this step typically locks the page.
6. PublishWhenever you are ready; publishing immediately triggers the automatic visibility. The page stays visible until you hide it.

A few late participants after step 3 or 4 are fine. Valve's operational tips: keep a spreadsheet of every participating App ID, show only your header banner to someone new to the project to check it explains the event, and if your ticket auto-closes, open a new one quoting the old number.

Building the sale page

Step 3 is where the page itself gets built. Valve's sale page docs say a sale event has two parts: an announcement, which shows as news on your developer homepage or Steam Curator page, and the landing page with the games, broadcasts and events you set up. The account rules are the same as for a creator page, see Steam developer pages.

▪Description tab: a title and the announcement text. The announcement goes live with the sale page; Valve suggests it talks about the sale and links clearly to the page.
▪Visibility tab: the event dates, in sync with your discounts. Valve notes the landing page stays reachable after the end date.
▪Artwork tab: only the Cover Image is required, 800px wide x 450px tall. It is the image shown when the page is shared and in lists on Steam.
▪Sale tab: must be activated by Valve first. It holds the background, the sections and a custom URL, store.steampowered.com/sale/ plus the name you pick.
▪Background: a top banner with a background color, or a full background asset, which Valve recommends. Keep critical content inside the 940-pixel-wide safe area in Valve's Photoshop templates, and keep the image below 4MB.
▪Sale Page Logo: optional, recommended by Valve for Steam Deck and mobile. It carries your logo, tagline and dates over the background and must be 1200x460px with a transparent background.
▪Sections: added with the "add section" button. Valve's section types include apps and bundles, news and events, a developer or publisher homepage widget, a broadcast player, an event schedule and a sale item browser. A "Smart Section" can fill itself from the sale, for example with games from the visitor's wishlist or discounted games with a given tag.
▪Publish early: Valve asks you to publish the page to visible about 15 minutes before the start, so the publish completes and caches clear.

Broadcasting is a separate tab and off by default; how to turn it on and which stream plays first is in Steam sale page broadcasts.

Sources: Sale Page Tools: Information for Partners, Sale Page Tools: Minimum Requirements, Sale Page Tools: Section Types. Checked 31 Oct 2026. Valve updates these pages; the Steamworks docs always win.

The hosting rules

▪Clear presentation: the page and assets must clearly identify the topic and the host. Avoid "Fest" unless the name predates its Steam promotion; it is reserved for official Steam events.
▪No off-topic games: no "other great games", "friends of the host" or "more from this publisher" sections. Off-topic games fail review.
▪Sales require discounts: if it is described as a sale, most titles should be discounted, and discounted offers go at the top, above demos and Coming Soon titles.
▪No promoting off-Steam content: no links to external stores, services, podcasts or newsletters. Sponsor logos may go in a "Thanks to our Supporters" section near the bottom or a separate tab, with no outbound links.
▪No selling placement: a participation fee is allowed only for off-Steam features, such as booth space or a livestream segment, never for placement on the Steam sale page.
▪No preferential treatment: group games intuitively, not in favor of your own or your partners' games. Valve suggests its Smart Section sorting.
▪Approval and permissions: sale page tools and on-Steam promotion need Steam Events Team approval; secure rights to any games, assets or IP you include, and do not promise participants visibility that is not confirmed.

Valve notes that adding a game to your sale page, even unpublished, shows its developer your contact info, event name and date in their Steamworks dashboard.

What featuring an event gets

Automatic, in most cases (Valve may exclude very large, unthemed or repeat-similar events):

▪a place in the Sale Events News Hub and the Special Events page when the event begins;
▪a store page banner, which needs Valve approval, on the store page of every included game for up to 2 weeks, linking to the event;
▪the usual wishlist notification when a participating game is discounted at least 20%.

Curated, for very few events: homepage placements such as the takeunder, or Daily, Midweek and Weekend Deals. Valve says events in their first year are in general not eligible. What it looks for: broad representation of a clear, specific topic, games with high customer interest, a strong off-Steam presence, discount participation for discount events, little overlap with other featured events, and fit with the promo calendar. Featured events also deliver layered PSDs (theme, "presented by", dates) at least two weeks before the start and localize the sale page themselves. Off Steam, Valve encourages hosts and participants to promote the event, for example with a shared asset kit.

Valve's work-back schedule

WhenMilestone
3+ months outSubmit the proposal, with a plan and interested games
3 months outBuild the sale page and add games that agreed to join
2 months outRemind participants to enter discounts and plan livestreams
2 weeks outSubmit the sale page for review; curated events deliver PSDs
1 week outApproved page; final reminders to participants
Day 0The event begins

There is no fixed limit on how many events you run or join, but the 30-day discount cooldown still applies, and Valve may reject similar events run too often or back to back. Coming Soon games, Early Access games, demos, playtests and Follow buttons are allowed if on topic. Charity events are allowed under the same rules.

Sources: Hosting Third-Party Sales Events. Checked 31 Oct 2026. Valve updates these pages; the Steamworks docs always win.

Where a broadcast fits

Valve's hosting doc mentions livestreams as part of some events, but the broadcast setup is its own topic; see sale page broadcasts. A store page broadcast keeps your game in motion on its own store page. Loopcast keeps one running from an uploaded video, billed per minute on air. You can try it free for 7 days, no card needed.

FAQ

How long does it take to set up a third-party sale event on Steam?

Valve says to plan for at least three months if it is your first event, and more if you hope for curated featuring, since Steam's promotional calendar fills up 6 to 10 weeks in advance.

Can I charge games to join my Steam sale event?

Not for placement on the Steam sale page. Valve allows a participation fee only for off-Steam features, such as physical booth space or a segment in a produced livestream.

Can I call my Steam sale event a Fest?

Valve asks you to avoid naming it a "Fest" unless that name predates its Steam promotion, because the term is reserved for official Steam-hosted events.

How long does a Steam sale page review take?

Valve says reviews typically take 2 to 3 business days. Completing the review usually locks the sale page.

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